Pocket Factory

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The Pocket Factory

We are Bilal Ghalib and Alex Hornstein, and we're driving around the country with a Prius filled with cheap 3D printers. With the Pocket Factory project, we're starting a business designing, producing and selling products made on these printers. We're documenting our successes and failures as we go, with the intention of making it easy for others to replicate our efforts. In our dream world, the only barrier between a desire to make a living off of creative design and doing so is just a click of the "print" button. We hope this project helps bring that dream closer to a reality.

Latest News From the Road

  • Our Experiments With ‘Bots
  • Doing it for the children
  • Finishing with full pockets
  • It’s a dirty job, but someone’s got to do it
  • Video: Alex and Bilal hard at work
Feb13

Our Experiments With ‘Bots

by Alex on February 13th, 2012 at 5:36 pm
Posted In: news, On the Road, Process, products

Her name’s Daisy, and she’s a biter.

She’s an Alpaca, not a llama.  An Alpaca, not a Llama.  She’s an alpaca, and she bites.  Wikipedia tells me that Alpacas are a domesticated Camelid species kept mainly for their fur.  It neglects to mention their ravenous hunger for flesh.  On a sunny day in the snow outside the Middle of Nowhere gas station in Idaho, my preconceived notions of Alpaca behavior are being shattered in a vicious and unexpected fight with a rogue alpaca.  Over at the gas pump, Bilal is accosting a traveling band from England and has the trunk of the Prius open, printers whirring inside.  He’s demonstrating our gramophone to the band like a true showman, they’re reaching for their wallets…I could get over there if I could just wrench myself free from…ah, there we go.  A sale and a defeated alpaca..another success story from the Pocket Factory.

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The victories are tempered by the sheer silliness of the situation.  Bilal and I started this trip because we saw a powerful thing emerging at the intersection of makers, entrepreneurs and this wave of newly accessible 3D printers.  So what are we doing wrangling vicunas in Idaho?  Do aspiring 3D printrepreneurs need to start wandering the country, fighting guapacas and bouncing from town to town in their own technocarnie roadshows?  The answer, of course, is no–leave the camelids to us.  Both Bilal and I love traveling, and we just felt it would make our project more fun if we took it on the road, and it would give us more ideas if we could talk, design for and sell our prints to a wide variety of people with different needs, tastes and interests.

 

For the uninitiated, the Pocket Factory is Bilal Ghalib and myself, Alex Hornstein.  We’re traveling across the country for a month, experimenting with businesses we can start with our low-cost 3D printers and documenting as we go.  We post weekly on the Make blog, and this is our third post.  We have two big goals for our trip:  to start a business selling things that we make with our printers, and to use our experiences to abstract out some ideas on maker-printer businesses to galvanize more printrepreneurship in the maker community.  This post is all about the latter goal–we want to discuss some of our experiments making products with 3D printers and the response we’ve seen.

 

We’ve taken the last three weeks to try out a lot of different tacks for business.  We’ve sold customizable designs, printed 3D portraits on the spot, thrown together software to create neat objects, and designed our own products from scratch.  We’ve printed everywhere from bars to train stations to street corners and flea markets.  We’ve had varying degrees of success, and we’re starting to figure out what works and what doesn’t with out printers.  Here, we’re talking about four business tacks we’ve tried with printers, what it was like to set them up, and how they worked for us.

 

 

3D Portrait Pushcarts

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A funny thing happened to us in Kansas City.  We made decent money there, and we just sold ideas that someone else came up with.  The good folks at Union Station invited us to set up shop in the station, and we thought it was the perfect to try an experiment.  Previously, when we’d 3D printed in public, we offered a variety of products customized and printed to order.  In retrospect, this was a really strange table to approach–we were selling a bunch of mildly related products (the common thread is that we think they’re cool and that they’re made out of plastic), we’re trying to push customers through an unusual customization process, and we had these weird machines moving around on our table to further distract and confuse people.  3D printing is a neat technology that opens a world of possibilities, but we made the mistake of selling that world of possibilities, rather than just selling our products.

 

I like the approach we took in Kansas City, and I think it worked well.  We sold 3D portraits for $10.  We used a 3D printer to make our products, but we didn’t say the words ’3D printing’ when we were describing our products to customers.  The Kinect acted as a neat interactive hook–most people have never seen themselves in a real-time 3D scan, and it’s cool and novel–enough to quickly grab people’s interest and have them engage with us.

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We developed a workflow that let us bring us a customer in, frame and scan them, print them out at a good resolution and size, and have the print sold and delivered within twenty minutes.  We used a Kinect to scan quickly and reliably, Kyle McDonald’s Kinect2Stl program to capture 3D object files from the Kinect, and an Up and a Makerbot printing in tandem to crank out the prints.  There’s two amazing things about this–one is that all the tools we used–hardware and software–were developed by someone else.  The other amazing thing is that it worked.  People liked the product, they enjoyed posing and seeing themselves get printed out, and we saw eye to eye on the value of the portraits.

 

This is pretty neat–it’s a little business-in-a-box that someone else developed.  We just operate it in public in a kind of ad-hoc franchise.  Some of the early kinect hackers figured out that it was cool to print a scan of your face.  Kyle’s software makes it easy and fast to go from a scan to a print.  Tons of other makers have set up 3D photo booths and validated the coolness of the end product.  People like the prints, there’s a pretty optimized way to make the prints, and it just needs someone out there to distribute the prints–to take a scan and print it out.  The situation reminds me a lot of the Mexican churro cart ecosystem.

Churros are these delicious fried dough snacks.  They’re wildly popular in Mexico, and the recipe for making churros is well-known.  You could consider it an open-source/public domain recipe.  If you hang out in just about any city in Mexico, you’ll see someone manning a churro cart.  These are little pushcarts that hold everything you need to make churros–they’ve got a wok that holds boiling oil, a gas burner, a propane tank, a dough extruder to squeeze out churro dough into the oil, and a spot to prepare the dough.  The thing is, the design for the churro carts is also open and variable.  There’s a general consensus on what you have to have in order to make good churros, but nobody owns that process.  Every city has a couple machine shops that produce the churro carts, and each shop has their own variant of a cart design.  It’s this neat, ad-hoc ecosystem that gets churros into people’s mouths.  There’s a niche in the ecosystem for people who don’t have much capital to invest to start a churro stand, there’s a niche for people who have a general machine shop to expand their business to make churro carts, there’s a niche for grocers to stock and sell more churro or even special churro mixes, and it all starts with the general consensus that churros are delicious.

Are 3D portraits really cool enough to spawn a similar ecosystem?  Arguably, people liked them enough for us to sell $60 of prints in a couple hours in a public place.  We bought some filament to make those prints.  We bought a 3D printer.  Maybe if we were in the train station every day for a year, we’d run out of people who want 3D portraits.  After all, you can eat churros day after day until the cholesterol catches up to you, but you buy one portrait, put it on your shelf, and you don’t really need another.  So maybe the demand isn’t enough to support an army of 3D portraiteers printing out people’s faces across the country, but even if a handful of people could make a decent living selling portraits and using this toolchain, that’s a very real economy that popped out of the collective minds of the 3D scanning and printing community.

 

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Fast customizations

 

Recently, the Chicago Museum of Industry was kind enough to invite us to print at their Fab lab.  We did well with the portraits in Kansas City, but twenty minutes is a long time to wait around for a product, and we had problems with a backlog–it’s ok to ask a customer to wait twenty minutes while they’re being engaged, but it’s it’s quite another when there’s a line of three people ahead of them.  Operations management geeks call this situation a queuing problem, and there’s two basic ways to solve it–find the bottlenecking process and process it in parallel, like opening up more counters during the busy time at a bank, or speed up the time it takes for someone to interact with a bottleneck.  We could add more printers, but it gets complicated to transfer files, start prints, keep an eye out for filament kinks and pop off completed prints.  In practice, we’ve found that the most we can manage is three printers while simultaneously talking to customers and goofing off.  And if we’re not goofing off, what’s the point of it all?

So we decided instead to make a really fast product we could make on our printers.  We wanted to make something unique to each customer that would take no more than five minutes from when someone first approaches us to when they walk away with a product.  While we were printing portraits, we noticed that printed faces were neat, but they weren’t accurate enough to be recognizable.  The coolest portraits, though, weren’t faces–they were people’s bodies in expressive poses.  We thought that it would be neat to simplify the scans, get rid of the time-consuming detail and just print out people’s outlines.  After a couple hours of coding and tweaking, we built a program that could reliably grab someone’s outline and turn it into a printable shape.  It took about a minute to scan someone, a minute to tweak the 3D shape (our first iteration of the code wasn’t fully automated) and three minutes to print out an outline.  We tested this out in the museum and were really pleased with how it went over.

 

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Another neat thing about the pose prints is that they were functional in a way that the portraits weren’t.  The portraits are basically decorative souvenirs–there’s not much to do with them but put them on mantle and admire them.  The poses were a bit different, and they let the customer have some creativity in how the pose could be used–strike a certain pose and you’ve got a bookmark shape.  We’d tie kids’ figures to twirly copters with some thread to make them fly around.  Families could make their own ‘barrel of monkeys’-style figures.  The poses were simpler than most of our other prints, but they were fast, custom and interactive, and that’s a magical combination.  We couldn’t sell in the museum, but we could ask people what they would pay for it, and we felt this was a pretty solid ~$2-3 product.

 

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Another neat thing happened at the museum–people kept asking us if we could put the museum’s logo, or name, or just the word ‘Chicago’ on the print.  This was something we’d completely overlooked–we were printing at a destination.  The Chicago Museum of Industry is the largest museum in the world.  People travel from all over to come to this museum, Chicagoans go over and over to check it out, and it’s a big tourist stop for people checking out the sights of Chicago.  When people go to a major destination, they like to remember it.  We’d completely forgotten about souvenirs!

I think this is a real strength of 3D printers.  We’d been focusing on customizing products with peoples’ initials and images, but it turns out that people don’t really want their face or initials on stuff–at least, very few people have cared enough about our products to pay a little extra and get their initials or custom text debossed into the product.  In retrospect, we had our first clue at the beginning of the trip in Portland.  We were printing in a restaurant/bar, and the owner came over and enthusiastically bought an iPhone case from us.  When we asked him if he wanted text in it, he instantly asked for his restaurant’s logo on the case.

Have you ever given a book to a friend?  When you were writing that little note on the inside cover, did you say, “this book is now yours”?  Did you write their name or your name or draw a picture of yourself?  No–the focus is on why you’re giving the book–what’s the occasion, what’s on your mind, why you think your friend would like the book.  It’s a personalization, but it also adds a context to the gift that wouldn’t be there.  We love attaching contexts to the things we own–think about t-shirts you buy at shows, cups you buy at sports games, souvenir photos…the list goes on.  3D printers let us contextualize products like nobody’s business–we can make products for individual events, for neighborhoods or cities or locations.  Could a band sell CD cases from a merch table with an image from the show engraved into the case?  Could we set up our car in the tailgate section of a stadium and print out widgets for whatever game is going on that day?  It’s a new idea, and one we still need to explore, but this idea of souvenir printing plays well with the strengths of the printers.

 

Modular design

 

In our last post, I wrote about designing a product for these printers.  I designed and printed a kit for an automatic silly string shooter–a little device that snaps onto a can of silly string, and if someone comes close, it blasts them with silly string.  The perfect gift for fourteen year-olds who aren’t in enough trouble.  There’s a neat follow-up to that story.

After my initial 24 hour design marathon, I finally got a mechanism working that would spray silly string on command.  I took a video and uploaded it to youtube.  Moments later, I watched the video on youtube, and at the end, when youtube displays the ‘related videos,’ I noticed one titled “3D printed silly string shooter.”  Someone else had designed another printable mechanism to spray silly string!  I love the internet!

Now, my design worked, but it was kinda cranky.  I’d have to adjust it to the perfect point in order for it to spray reliably.  This other guy’s design looked more robust.  A quick googling showed that he had put his design up on Thingiverse and licensed it as a Creative Commons-Attribution design, meaning that it’s fine to use the design commercially as long as I give credit to the designer.  To be sure, I emailed the designer, Brad Collette, on Thingiverse explaining the kit I was making and asking if it was OK to use his design in the kit.  He gave me his blessing, and with that, our silly string shooter became much more reliable, faster to print, and easier to assemble.  There’s something wildly powerful about this ability to use other people’s 3D designs the same way that programmers build upon others’ code.  This community-driven, modular design is a great thing, and it’s only really emerged with the advent of printers in the hands of makers.  We could still share our designs and incorporate others’ ideas if we didn’t have a 3D printer, but having a fast, cheap 3D printer on hand makes it delightfully fast to try out and incorporate others’ designs.

Stop selling our creativity, stupid!

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I wanted to save the best for last.  Last night, we had the most profitable night of the whole trip, and it popped up out of the blue.  A week ago, I was discussing the project with my friend Keting, and I was overflowing with new ideas for printable products, sure that this would be the killer product for the pocket factory.  Keting listened to me ranting for a while, and then asked, “why don’t you run a workshop where you teach people to make their own designs, and charge for the workshop?”

It was a simple idea, but it made us $250 in three hours last night.   We found a co-working space in Ann Arbor and called them a couple days in advance, asking to set up a workshop on 3D mashups and printing.  We figured that we could give a crash course in 3D design in an hour and a half and then print the designs that people create.  We wrote a quick description and put out a flier a couple days before the workshop, but up until it started, we had no idea if anyone would show up.  As it turned out, we got mobbed.  We had everyone from students to engineers to programmers to a couple on a date.  They’d heard about 3D design and printing, they’d looked at the tools that were out there, and they were overwhelmed by the options.  They came for a little push that would get them into the world of 3D creation.

 

I’m still amazed that it worked.  We figured that we couldn’t teach a generic 3D design tutorial in two hours, but we could do mashups.  There’s lots of creative commons-licensed models on Thingiverse that can be downloaded, modified, re-printed, and some, even sold.  Armed with free tools and demo versions of software, we taught people how to start with an existing model and modify it, jam it into another model, tweak it and customize it.  You can get pretty far in a couple hours if you’re not starting from scratch, and people made some impressive designs at our workshop.  Instead of struggling to convince passersby one after another that they should pay $20 for a piece of plastic we printed, we work with a lot of people in parallel for a couple hours and they walk away with design skills, familiarity with accessible software and an object they created.  People thanked us for the class, saying they were thrilled with the experience.  I think that the difference here is we’re not trying to sell our own creativity to the public.  We’re instead enabling others to be creative, and that’s the difference.  We’re teaching 3D creation faster and more effectively than usual, we’re showing people how to quickly make intricate objects, and we’re making it as accessible as possible.  This could be done with an education model like we tried last night, it could be done with clever, interactive creative software or in-person design assistants or any number of other possibilities, but the takeaway is, the best response we’ve gotten this whole trip was when we put the creativity in the hands of our customers.

 

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└ Tags: business, money, news, products, stories
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Feb10

Doing it for the children

by colin on February 10th, 2012 at 6:18 pm
Posted In: On the Road, people

Yesterday we dropped in at the Mt Elliot Makerspace in Detroit. At the risk of sounding mushy, it’s really inspiring to see a young person’s eyes light up as they enter a whole new world of creative possibilities. Alex and Bilal did a short demonstration and within minutes the ideas started to flow.

young maker pulls her first print off the machine

showing off her work

The best part? Mt Elliot will have their own 3d printer assembled soon. Happy printing!

└ Tags: detroit, makerspace, mt elliot
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Feb10

Finishing with full pockets

by Alex on February 10th, 2012 at 6:07 pm
Posted In: news

 

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We’ve got a great Passenger-in-Residence with us for the last leg of the trip from Chicago to New York.  Colin Parsons is a Chicago videographer who’ll be coming along, documenting our progress and the ins and outs of a maker 3D printer business in photos, video and writing.  We’re thrilled to have him on board, and we can’t wait to see more of his stuff. Welcome to our Pocket, Colin!

This is the Pocket Factory, coming to you live from Detroit and headed West!

 

 

p.s. This is the first video Colin put up, and I’m just in love with it. Dig it:

└ Tags: colin parsons, passenger in residence
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Feb10

It’s a dirty job, but someone’s got to do it

by Alex on February 10th, 2012 at 2:59 am
Posted In: news, On the Road, Process, products

We originally wrote this post for Make Magazine.  The article appears on Make here

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Products!  Products Products Products!  Such were the thoughts flooding my head as we move into our fourth hour of the Victoria flea market without selling a gorram thing.  Our printers are cranking away merrily, we’ve got a crowd hovering around, captivated, and Bilal, Ilan and I are chatting up the crowd like our charming selves.  Lots of looking, but no buying.

 

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For those of you who have no idea who we are, we’re the Pocket Factory!  We are Bilal Ghalib and Alex Hornstein, and we’re traveling around the country for a month with a Prius-full of low-cost 3D printers, starting a business printing and selling things on these machines.  We think of ourselves as modern-day troubadours, moving from town to town with our moneymakers in our trunk, eliciting inspiration and fascination where we travel and making a living for ourselves off our ideas and wits.  We’re chronicling our successes, failures and stories from running a design and production business using Maker 3D printers as our production machines.  You can read about our exploits weekly on Make, and also on pocketfactory.org.  Back to the story.

 

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We know how to make six things:  iPhone cases, belt buckles, 3D portraits, a gramophone horn that amplifies iPhone speakers, custom nose cones for model rockets and a little necklace I made this morning of a little duck with gears in its belly, and the gears spin as you move it along the necklace chain.  In the last week, we’ve worked out ways to quickly customize and print ‘stock’ designs for belt buckles and phone cases.  We’ve developed three products from idea to a saleable ware.  We’ve got our wares spread out in a merry display on a table, prices carefully taped under each one so that it’s clear that they’re for sale.  But the people aren’t in a mood to buy ducks.  In fact, they’re not buying anything.

 

One reason is the printers.  People are way more interested in the printers themselves than in what we’re making.  I can understand this–our prints are pieces of plastic standing next to a futuristic robotic machine that can make anything.  One of these objects is more interesting than the others, and the printers are stealing the show from us.  People will stand around for hours watching the machines print and talking excitedly about the possibilities, but they won’t pay $5 for one of our prints.  We’ve actually started downplaying the technology–when we’re selling, we make a point to not mention the words “three-dee printer.”

 

We’ve got a theory about printed products — when you’re sitting around for hours not selling anything, you have lots of time to come up with theories.

The way we see it, there’s three valuable parts to the products we sell:  There’s the aesthetics and utility of the design itself, any customizations we add to it for a customer (we change shape, logos, add text or initials or images as the customers like) and there’s the story of how the customer got the product.  Printers help with customizability, and we can spin them into a great story, but they don’t dictate the utility of the object–that’s entirely up to us as designers.  For someone to buy one of our products, the sum value the customer puts on the design, the customization and the story has to be greater than whatever we’re asking for it.

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Now, Victoria has a wholesome down-to-earthness that I’ve come to love over the last couple days.  This is a city that fights to keep iPads and laptops out of classrooms because they value the tradition of taking notes by hand.  Technology for the sake of technology isn’t really a big selling point here.  There goes the value of our story.  The guy at the table across from us is selling antique Chinese coins and 20s-era pornography.  He’s raking it in.

It’s not really an iPhone crowd, either, but Victoria has its share of phone slingers.  Problem is, there’s another table a few booths down selling chinese-made iPhone cases and belt buckles.  They’re selling a few pennies of molded silicones for ten bucks.  We’re selling ours for $20.  Whoops–we’re undercut, and there goes our margins.  Competition’s a bugger, and while we have a good-looking robust cases and belt buckles, when confronted with a choice between something printed on a machine run by scruffy 26 year-olds and a plastic-wrapped factory-finished products, well–the people of Victoria have chosen.  If they named the town after us, they’d call it Sucktoria.

 

We might not be selling in the flea market, but something very interesting starts happening.  Flea markets are rife with entrepreneurial energy.  It’s the nature of the game—everyone sitting behind the tables next to us has a nose for business—they’re always thinking about what people want and how they can make a business out of it.  As the day goes on, we start to get more and more visits from the other vendors—visits that turn into brainstorming sessions.  One guy, Tim, came over and watched the printers for a while, asked a few questions and walked off again.  Half an hour later, he’s back, “why aren’t you guys making personalized license plate frames?  You could print out little pieces for each corner of the plate and put people’s initials on it, or photos of their kid.”  Five minutes later, he’s back again, “What about printing replacement parts for antique radios?  You can’t buy that stuff anymore, and there’s always people in here looking for some ancient dial or other.  How much did you say one of those machines costs?”  It’s incredible—you could see the gears spinning in his head.  The guy at the booth next to us sold jukeboxes, and he started chiming in, thinking of custom wall mounts for vintage records and jukebox memorabilia.  We might not be pulling in the dough here, but we’re surrounded by seasoned entrepreneurs who are certain that if they had our tools, they could kick butt.  It’s awesome!

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In the months leading up to this trip, I started paying special attention to people who make a living shaping plastic into valuable forms.  As it turns out, it’s a time-honored tradition, and it has its own masters and marketplaces and disciples.  Look in any dollar store, and you’ll see the result of years of thought figuring out how to mould a few pennies of plastic in $.99 of value.  Look at Lego.  Look at the Tijuana toy vendors.  Look at Walmart.  All these products are made by artists in the same genre, and they ask a similar question:  “People don’t want to spend a lot of money, so how do we make something really cheaply so we can sell lots of them, cheaply?”

 

But while the general class of product may be the same, the commodity plastic-angle doesn’t work well with 3D printed production.  It takes about an hour to print out one of our iPhone cases, and takes ~$.75 worth of plastic and ten minutes of human time to clean it up, put it in a box, and ship it.  Mass-produced cases similar to ours sell for as low as $2.50 online.  Even if we keep our printers running around the clock (as it turns out, this is hard), we can barely produce and ship our product for the retail price of these commodity cases.   We can produce pretty cheaply, but we can’t race to the bottom.  If we want this to work as a business, Bilal and I figure that we have to net at least $10/print.  So, we’ve got these machines that can melt plastic wire into any shape imaginable.  Great.  What’s a plastic shape that customers will value at $20?  $35?  What do people love about their products?

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For some people, the story is enough.  3D printers have an undeniable cool factor, and our on-the-spot printing makes for a compelling story.  They’ll tell the story of its creation time and again, showing it off to their friends, thinking of other stuff they could make.  We give them photos of their product as it’s being created.  We note down where we were when the print finished.  Not everyone is a printerphile–not by a long shot, but the 3D printing story has sold the majority of our products.

 

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And customization!  If we run into a customer who has a punchy vision for something he’d like to make, we can swing right back with a designer-cad-printer uppercut.  We had a great experience making custom earrings for Jake, a guy who was watching us print in Boulder.  He took one look at our printer and asked if we could make him some custom gauges for his ears (for the un-pierced among you, dear readers, an ear gauge is basically a grommet that you put into your ear).  We measure his current ones with calipers, design and size a new set in a couple minutes…he’s really into the Foo Fighters and wants their logo on the gauges–no problemo.  Ten minutes later, the printer spits out a couple bright blue gauges and they’re in his ears seconds later.  It’s rare to find someone with such a clear picture of what he wants, product-wise, but it’s great.  He’s able to realize his vision–one that would be hard to pull off by any other means, and we’re fast and flexible enough to make it for him.  We’re clearly providing value.  The printers are the perfect tool for the job.  We offer ‘stock’ customizations on many of our objects (debossed initials/text/images), and we pull out CAD software to do more open-ended customizations for a customer.  The big challenge here is to find customers who place value on customization, and then working with them to build up a custom object.  After our recent experience with the earrings, we think we’ll be spending some quality time in tattoo and piercing shops.

 

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We experimented with a “bring your busted plastic stuff to us and we’ll repair it” booth.  Armed with calipers and CAD software, we advertise on-the-spot repair of whatever possessions we can fix–busted knobs, cases, toys…bring it and we’ll design and print a replacement/repair, starting at $5.  Yes, it’s undervalued, but we want to see if customers would use a cheap repair service for products they already own.  This is a surprisingly hard thing to pull off.  We’re fighting against 20 years of tradition that says plastic parts are best repaired with duct tape or a store warranty.  It takes time to think of a broken possession, bring it in, listen to Bilal and I tell bad jokes in Boston accents, pay for the print and walk away with a fixed part.   Everyone we’ve spoken to likes the idea of using printers to repair things, but so far, we have yet to make a single sale this way.  It’s always difficult to convince people to change, and pulling off a repair-yer-parts angle will take a lot more experimentation to get right.

 

Sometimes the printers enable us to make a product that simply wouldn’t exist unless we made it.  Bilal and I had a design exercise where we went through a dollar store in Salt Lake City, looking at products and thinking about ways to make them more fun or interactive.  We paused at the silly string aisle.  “Wouldn’t it be cool,” we mused, “if we made a device that would automatically spray people with silly string if they got too close?”

Out comes the calipers, the printer heats up, and twenty-four hours later, I’m standing in the shredded plastic ruins of nine flawed iterations and there’s an arduino-controlled silly string shooter in my hand, unfortunately choosing my face as its first target.  This must be what having children feels like.  We have a bill of materials, we know how to make it, and it does exactly what we set out to do.  Thirty six hours from having our idea, we have a new product up for sale in our store.

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Now, having access to printers didn’t let us build our silly string shooter–we could have build a device like this in any garage or hackerspace in the world using whatever materials and tools we could cleverly cobble together.  What’s special about the printers is that they make it easy for us to sell our device once we develop it.  Having access to cheap printers means that our R&D process is exactly the same as our production process.  If we get a design that works off the printers, we’re done.  Making another copy of the design is as easy as pressing the print button–we don’t have to figure our how to tweak our original garage hack into a product–our original garage hack is a product.  As an added bonus, 3D printers really speed up the iteration time on a project.  Most of the time, if I spend all night on a hand-built project and it’s 90% working, I’ll just cover the ugly or non-working bits with a band-aid and call it done.  Spending another all-nighter in a hackerspace, rebuilding a project to fix a relatively unimportant final detail (like adding brakes to my electric bicycle) is a huge drag (I know, I know…everybody’s got 20/20 hindsight.  Shut up!), but if it just takes a couple tweaks in CAD and a half-hour print to bring the product to perfection–sure, I’ll do it.

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And, of course, it’s pretty rewarding to watch a couple of kids go nuts with something you dreamed up a day ago.  There’s something glorious about designing a product this way–we went from idea to sell-able product in 24 hours, with an R&D budget of $15 (most of that was silly string).  Sure, maybe there’s only a couple hundred people in the world who want a silly string booby trap, but if we can find and sell to just a few of them, it’s totally worth the development sprint.  This quick build/quick test development cycle is already a common way for product development firms to do product R&D, but now printers are just cheap and reliable enough to let us use them as both prototyping and production machines, and they’re accessible enough that an individual or small company without a ton of money can feasibly own, run and maintain them.  This is a technological advance, led by makers, that creates empowering tools for other makers to start their own businesses, to find a way to earn a living off their own creativity.  It’s a glimpse into the power of open-source maker tools, and it’s a power that extends far beyond the scope of our project.  It’s something we’d like to see more entrepreneurial makers taking advantage of.  It’s big!

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Back at the Victoria flea market, a man comes up and watches our printers for a bit.  After a few minutes, he turns to me.  “My name’s Paul, and you’re making crap.” he says, matter-of-factly.  “Nobody needs what you’re making.”

We talk for a while, and it turns out he’s a really neat guy.  He refurbishes antique books, tanning his own leather by hand, hammering new gold leaf into book bindings and painstakingly using herbal compounds to restore inks and pages and stains.  Standing next to our machines pooping out slice after slice of steamy molten plastic, it’s obvious to me.  With these machines, I’ll never be anything close to the craftsman that Paul is.  I’m not making things that are glorious works of art.  But I’m not a craftsman.  I’m a troubadour.  Bilal and I carry these machines from city to city, making our living any way we can.  People don’t buy from us because our plastic parts are elegantly produced works.  They buy because we can offer products in a way that nobody else does.  We give our customers clever designs, we give them a good product, and we also give them a story to tell.  We make things for people in a way that delights them, that’s different from how they normally browse and choose products.  We tell them a story that’s unique and interesting about how and where and why our products are made, we pull our customers into the design and production process and give them that unique and bizarre story, that peek into the troubadour’s tent where everything’s just a bit different from the everyday.  So no, we’re not craftsmen, and we’re not trying to be.  We have machines that make little things out of plastic, and it’s our job to make this interesting and valuable to customers.  We’re 3D troubadours, and the show must go on.

 

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└ Tags: make, news, post
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Feb10

Video: Alex and Bilal hard at work

by colin on February 10th, 2012 at 1:01 am
Posted In: news

 

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